Fivem bad argument #1 to pairs
WebJan 18, 2024 · for src in pairs (QBCore. Players) do: if QBCore. Players [src]. PlayerData. charinfo. phone == number then: return QBCore. Players [src] end: end: return nil: end: function QBCore. Functions. GetPlayers local sources = {} for k in pairs (QBCore. Players) do: sources[# sources + 1] = k: end: return sources: end--Will return an array of QB ... WebJan 4, 2013 · bad argument #1 to 'pairs' (table expected, got nil) Thread starter Ub Kenobi; Start date Jan 3, 2013; Ub Kenobi Member. Joined Apr 10, 2009 Messages 144 Reaction score 8 Location Sweden. Jan 3, 2013 #1 Code:
Fivem bad argument #1 to pairs
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WebApr 16, 2024 · First of all, I don't think you can use the name "table" for a local variable/iterator because it is reserved for dealing calling functions related to tables, for … WebApr 27, 2024 · projectile.lua:14: bad argument #1 to 'pairs' (table expected, got nil) Traceback [C]: in function 'pairs' projectile.lua:14: in function 'update' [C]: in function 'xpcall' INTENTION: Trying to make a script that moves a projectile across the screen when I hit 'r' on my keyboard PROGRAM CODE: function love.load() pressed = false held = false ...
WebMar 12, 2024 · Replace the whole file. Another problem might be if you are using encoded .lub files instead of decoded ones. Also NEMO patch for RecommendedQuestInfoList and OnGoingQuestInfoList don't accept the .lub extension. Look at my signtature, there you have a whole Renewal Translation Project. 1. Webammo.lua: 102: bad argument #1 to pairs (table expected, got nil) [Mod Compatibility]
WebDec 15, 2024 · Lua bad argument #1 to 'pairs' (table expected, got number) Thread starter darkmu; Start date Dec 14, 2024; darkmu Active Member. Joined Aug 26, 2007 Messages 274 Solutions 1 Reaction score 49 Location Paraná,Brazil. Dec 14, 2024 #1 WebThe source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer. - fivem/scheduler.lua at master · citizenfx/fivem
WebDec 4, 2014 · First Error: bad argument #1 to 'pairs' (table expected got nil) Line of first Error: for i, v in pairs ( WayPointLocs [ t ] ) do And here is the table WayPointLocs: …
WebJul 21, 2024 · 15: invalid argument #1 to 'pairs' (table expected, got string) ... Loading ... how to shift redditWebMar 12, 2024 · Hi! Can someone help me with this error? I’m running a homehosted server btw. notre dame graduate school of christendomWebMar 9, 2024 · bad argument #1 to pairs (table expected, got nil) Ask Question Asked 2 years, 1 month ago. Modified 2 years, 1 month ago. ... function because still while … notre dame had to do with yellow vestsWebSep 9, 2024 · This topic was automatically closed 30 days after the last reply. New replies are no longer allowed. how to shift realities redditWebApr 16, 2024 · First of all, I don't think you can use the name "table" for a local variable/iterator because it is reserved for dealing calling functions related to tables, for example: how to shift realities to hogwartsWebJul 30, 2024 · My guess is that this: ESX.PlayerData.accounts is nil. Decium June 12, 2024, 4:38pm #5. How can we fix the value that is returning nil as shown in the error? I’m having this similar issue and I can’t figure out how to go about fixing the issue or what lines of code I’m missing to make the table not return nil or whatever is happening. how to shift realities while awakeWebAug 29, 2024 · Fixes: WeakAuras#1607 Fixes: WeakAuras#1614 bump internalVersion for stance/form migration fix # Conflicts: # WeakAuras/WeakAuras.lua Fix drawLayer … notre dame has been ordered to vacate wins